The Binding of Isaac: Four Souls

 

Grab your shovel, this episode we’re digging into The Binding of Isaac: Four Souls, the card-based adaptation of the classic rogue-like video game. We discuss how it translates from screen to table, what it means to take inspiration from Magic the Gathering, and how it functions as a customizable game engine.

The podcast version is available on your podcatcher of choice including Apple and Spotify.

Further Reading

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The Video Game Industry Does Not Exist (free e-book)
https://direct.mit.edu/books/oa-monograph/5572/The-Videogame-Industry-Does-Not-ExistWhy-We-Should

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